WardenSkirmisherOccultist

Relic Run

A skill-based extraction roguelike. Risk Keys on a timed dungeon run, collect Relics, push deeper for a bigger multiplier — and extract before you die.

The loop

1

Risk Keys

Stake Keys to enter. Your stake joins the shared daily pool — every player risks into the same pot.

2

Descend on a timer

Fight through procedural floors against the clock. Traps, secrets, vaults, elites — every floor down raises the multiplier and the danger.

3

Extract or die

Leave through the gate and bank your haul, or push one floor deeper. Die and you bank nothing — the Keys you risked stay in the pool.

4

The pool settles daily

Coins are a pro-rata claim on the daily pool, recomputed from every run's event log and published with a Merkle claim set.

Five floors, five deaths waiting

Every floor is its own biome — and every step down raises the payout and the danger.

Floor 1Stone Keep
Floor 2Sewer Cistern
Floor 3Crypt Ossuary
Floor 4Arcane Library
Floor 5Infernal Gate

Choose your descent

Warden
Armored tank

Warden

Heavy plate, a burning war-mace, and a shield. Soaks hits, holds the line, swings hard.

Skirmisher
Agile rogue

Skirmisher

Twin daggers, light leather, a hood. Fast and slippery — punishes anything that overcommits.

Occultist
Fragile mage

Occultist

Arcane staff, dark robes. A glass cannon — devastating at range, dead the moment it's caught.

What's hunting you

Imp Rusher
Imp Rusher
Skeleton Guard
Skeleton Guard
Cursed Slime
Cursed Slime
Crypt Bat
Crypt Bat
Cultist Caster
Cultist Caster
Ogre Tank
Ogre Tank

…and what's waiting at the bottom

Stone Warden
Stone Warden
Sewer Hydra
Sewer Hydra
Bone Matriarch
Bone Matriarch
Archivist Magus
Archivist Magus
Infernal Gatekeeper
Infernal Gatekeeper
Lich Jailer
Lich Jailer

Provably fair — verify your own runs

Every run starts from a committed seed hash and ends with the seed revealed. Anyone can replay any run from its seed and inputs and get byte-identical results — that's how settlement itself works.

Skill-based, not luck-based. No profit, ROI, yield, or guaranteed payouts — ever.

Founder Passes live on testnet

A limited collection of 1,000 Founder Passes for early supporters. Holders get a founder badge, profile recognition, cosmetic status, and a community role — identity and access, not a gameplay edge.

Identity, access, status, and cosmetics only — no gameplay advantage, no boosted odds, no expected value, no payout promises.

Founder Pass

Roadmap

Seven staged phases — each a gate, not a launch date. We move forward only when the previous stage is stable, verified, and safe.

  1. 1AlphaWorking core game — playable loop, no real money.
  2. 2BetaTestnet smart contracts, wallet UX, settlement & claims.
  3. 3Founder NFTEarly-supporter identity & recognition — no pay-to-win.
  4. 4Sponsored PoolSponsor-funded rewards prove the loop end-to-end.
  5. 5Complete BetaTimed & practice modes, leaderboards, polished UX.
  6. 6Closed MainnetInvite-only, capped real USDC — gated, not a public launch.
  7. 7RPG ExpansionLarger dungeons, more classes, seasonal pools — future stage.
Working codename. No real money — the current playtest uses free daily Keys on a test network. The game is skill-based; payouts are never guaranteed. Mainnet real-money features are gated behind testnet validation and safety checks.